Quickly Tinting Seamless Textures To Match Color Scheme

August 25, 2015

Recently I was making some changes to the CorelDRAW Unleashed and Vehicle Templates Unleashed sites and I wanted to integrate seamless textures into the headers and footers of those sites.

I turned to our Textures Unleashed collections to find the perfect texture to use as a starting point. For both examples, I wanted to use a 512×512 pixel tile so that I’ll get more details. At the bottom of the examples below are the original texture and on top is the end result after applying the tinting I desired.

tinted-seamless-textures

tinting-object-dockerFor the marble-themed texture on the left, I first desaturated the original texture to take out the color and then used a light blue overlay to apply the tinting. The diamond plate example at right was not desaturated, it simply had a navy overlay added.

I used Corel PHOTO-PAINT to do the tinting, but you could do the same thing in CorelDRAW or Adobe Photoshop if that is your preferred tool. You’ll see the original texture is the bottom object in the Objects Docker shown at right. Above that I created another object and filled it with the color of my choice. I then adjusted the Opacity of the object until I got the exact look I desired. For this example, 85 was the perfect opacity.

Using this technique allows you to take the thousands of seamless textures we offer and turns them into billions of variations in whatever color scheme you want!

Visit our Seamless Textures Store to find the perfect textures for your project!

Textures Unleashed DVDs

Volume 1: Wood · Volume 2: Metal · Volume 3: Stone · Volume 4: Terrain · Volume 5: Fire and Ice · Volume 6: Ground and Plants · Volume 7: Floor, Wall and Bricks · Volume 8: Fiber · Volume 9: Tile and Path · Volume 10: Marble · Volume 11: Crystals · Volume 12: Technology · Volume 13: Metal II · Volume 14: Diamond Plate · Volume 15: Circuits · Textures Unleashed Volume 16: Aliens · Textures Unleashed Volume 17: Floor & Wall

Textures Unleashed Lite Downloads

Volume 1: Wood · Volume 2: Metal · Volume 3: Stone · Volume 4: Terrain · Volume 5: Fire and Ice · Volume 6: Ground and Plants · Volume 7: Floor, Wall and Bricks · Volume 8: Fiber · Volume 9: Tile and Path · Volume 10: Marble · Volume 11: Crystals · Volume 12: Technology · Volume 13: Metal II · Volume 14: Diamond Plate · Volume 15: Circuits · Textures Unleashed Volume 16: Aliens · Textures Unleashed Volume 17: Floor & Wall

Textures Unleashed Bundles

Textures Unleashed Volume 1-5 · Textures Unleashed Volume 6-10 · Textures Unleashed Volume 11-15 · Textures Unleashed Lite Megacollection 1

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Foster D. Coburn III

Foster D. Coburn III is author of 13 best-selling books on CorelDRAW and has been a contributor to numerous technology and graphics-related magazines. Foster has taken many projects, including this Web site, from the early design stage through to a finished piece. He has been a featured speaker at many graphics conferences. His first Web site was built in 1995 and he has been working exclusively in WordPress since 2013.

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