Recently there have been a few users in the CorelDRAW newsgroups asking when Corel will release a native version of CorelDRAW X3 for the Mac. In order to fully explore this question, we need to understand the past success or failure of CorelDRAW releases on the Mac.
CorelDRAW 6 was the first version issued for the Mac and it did not do well at all. Given that version 6 was also one of the poorest releases on Windows, it isn’t a good test. Corel also released native versions of CorelDRAW 8 and CorelDRAW 11. Corel’s research shows that less than 1% of CorelDRAW 11 users were using the Mac version. Yet the cost to develop for an additional platform was enormous.
So forget about your preference for platform. If you were the CEO of Corel and you had to decide to spend a huge amount of money to develop for platform that you know won’t sell, would you do it? From a business standpoint, the answer is quite simply no. Sure there are things Corel could do that might improve sales. Even if they doubled the sales of previous versions, there would be a huge financial loss. If I had to venture a guess, I would think would need to be at least ten times as high for Corel to break even. I just don’t see that happening.
That leaves two scenarious for Mac users who want to use CorelDRAW. The first is to run the native version of CorelDRAW 11. As time passes, it becomes more outdated, but it is a native version. What I feel is the best choice is to use Parallels to run the Windows version of CorelDRAW X3 on the Mac desktop. Yes, this does require a Mac user to have a copy of Windows XP (or soon Windows Vista). It also means that other Windows software can also be run in addition to CorelDRAW X3.
I do realize that this isn’t the solution that Mac users would prefer. It is just the business reality that exists.